Course Content

  • hand rig setup

Course Content

FAQs

Rigging is a skeleton animation technique that uses a network of interconnected digital bones to represent a 3D character model. Rigging is the technique of constructing a 3D model's bone structure. This bone structure is used to animate a 3D model by manipulating it like a puppet.

  • Select the Channel Box / Layer Editor to the right of the Character Controls.
  • Go to the Animation tab.
  • Click to create an empty Animation layer in the Animation Layer Editor toolbar ().
  • Choose the Animation layer (AnimLayer1).

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