Rigging is a skeleton animation technique that uses a network of interconnected digital bones to represent a 3D character model. Rigging is the technique of constructing a 3D model's bone structure. This bone structure is used to animate a 3D model by manipulating it like a puppet.
Select the Channel Box / Layer Editor to the right of the Character Controls.
Go to the Animation tab.
Click to create an empty Animation layer in the Animation Layer Editor toolbar ().
Choose the Animation layer (AnimLayer1).
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