Course Content

  • face blend shapes #1

Course Content

FAQs

The process of designing the animation controls for a facial model, as well as the animator's interface to those controls, is known as facial rigging. Rigging is made easier by face feature points that are linked to the facial skeleton.

Choose Create > Blend Shape Deformer > in the Shape Editor. The Animation, Rigging, and Modeling menu sets include the following: Deform > Blend Shape > (Create)

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