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  • Begin with a blank character mesh.
  • From the Rigging menu set, choose Skeleton > Quick Rig. The Quick Rig tool is launched.
  • Select the "One-Click" option.
  • Choose a mesh.
  • Select Auto-Rig! A skeleton is built, then a HumanIK control rig is added.

Rigging is a skeleton animation technique that uses a network of interconnected digital bones to represent a 3D character model. Rigging is the process of establishing the bone structure of a three-dimensional object. This bone structure is utilized to animate the 3D model by manipulating it like a puppet.

  • Select the Channel Box / Layer Editor to the right of the Character Controls.
  • Go to the Animation tab.
  • Click to create an empty Animation layer in the Animation Layer Editor toolbar ().
  • Choose the Animation layer (AnimLayer1).

Rigging is a difficult but essential phase in the animation process. The body of a character can be articulated in a systematic way using rigging. Trying to animate a character without it would result in a distorted, malformed model.

"Rigging is the process of providing control to a digital model," says Brian Green, Pixar's rigging technical director. In this brief article, we cover all you need to know about rigging, from how to accomplish it to the best tools and what a 3D rigging artist does.

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