A walk cycle is a set of animations that run indefinitely to give the appearance of a character walking. Every animator should be familiar with walk cycles because they are utilized in everything from video games to advertising and film.
CONTACT, RECOIL, PASSING, and HIGH-POINT are the four distinct positions that make up a walk cycle. A stroll cycle is made up of these four stances and a few in-between drawings.
Quadruped character models are four-legged and use all four limbs to make contact with the ground (both hands and both feet). If your model is a four-legged animal like a dog, cat, horse, or other, choose Quadruped when creating and characterizing a four-legged character.
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