Converting a value type to a type object or any interface type implemented by this value type is known as boxing. The common language runtime (CLR) wraps a value type in a System.Object instance and saves it on the managed heap when it boxes it. Unboxing is the process of extracting the value type from an object.
It simply refers to the allocation of a value type (e.g. int, char, etc.) on the heap rather than the stack, and is quite simple to grasp. Boxing is the implicit conversion of a value type (int, char, etc.) to a reference type (object). A value type is allocated on the heap rather than the stack during the boxing process.
Boxing is a sport that has been around for centuries. It is a form of combat where two people, usually wearing gloves, fight each other with their fists. This boxing game was created by Microsoft and it uses C Sharp to run the game.
Boxing functions are a type of function that can be used to wrap a method and make it more readable. They are also useful for recursive methods. Boxing functions are created by wrapping the function with the keyword "box".
Unboxing in C Sharp can be used to create a single project or multiple projects at once. The type of project determines how the unboxed files are organized, what the main file looks like, and what other files are included with it.