Course Content

  • Prepare the character for Unity
  • Final_Character

Course Content


Drag your character's file (fbx, cd3, etc.) into the Unity folder you just made. All of your character's elements will be imported into the same file, including materials.

Create a new project called "Rigify Test" in Unity. Simply drag and drop your model into the project window once it is open. In the project window, select the model's prefab and then click Rig in the inspector. Click Configure and change the Animation Type to Humanoid. All of the bones should now work together to form Mecanim.

Unity is a game engine, so it's better at handling animation than Blender, which is a 3D graphics programme. While Blender does support bones, IK rigging, and even motion capture for animation, Unity is powerful enough to take all of these and produce complicated animation.

A character design is a process that requires careful consideration of the visual appearance, personality, and backstory of a character. The process can be broken down into three main steps: 1) Conceptualizing the Character 2) Designing the Character 3) Building the Character.

Recommended Courses

Share With Friend

Have a friend to whom you would want to share this course?

Download LearnVern App

App Preview Image
App QR Code Image
Code Scan or Download the app
Google Play Store
Apple App Store
598K+ Downloads
App Download Section Circle 1
4.57 Avg. Ratings
App Download Section Circle 2
15K+ Reviews
App Download Section Circle 3
  • Learn anywhere on the go
  • Get regular updates about your enrolled or new courses
  • Share content with your friends
  • Evaluate your progress through practice tests
  • No internet connection needed
  • Enroll for the webinar and join at the time of the webinar from anywhere