Course Content

  • Character RIG setup as a template

Course Content

FAQs

A character rig is a 3D model that contains a simulated human character. It can be used for motion capture, animation and games.

A character rig is a 3D model that contains a simulated human character. It can be used for motion capture, animation and games. Character rigs are typically used in the following ways:

  • Motion Capture: A motion capture actor wears sensors on their body to record movements and then uses the data to create an animation of the actor's performance.
  • Animation: An artist uses software to create an animation from scratch or edit existing animations using the data from a motion capture session.
  • Although game developers may start with a game engine like Unity or Unreal, they eventually finish their games by exporting the animations into computer generated 3D models that can be imported back into the engine.

Templating is an animation technique that uses pre-made character rigs to animate characters. This helps animators and game designers save time, since they don't need to animate the character from scratch.

Templating has many benefits for the animation industry, including:

  • Increased efficiency of production
  • Improved quality of work
  • Reduction in production costs

The 3 main components of a character rig are the skeleton, the skin, and the hair. You can create your own rig or use one found online or in a template. There are many different ways to set up your rig including using Spine, Maya, Blender or 3DS Max.

Tips for Setting Up Your Character Rig:

  • Try to find an existing rig that you like and use it as a template for your own characters.
  • Make sure to have all of the necessary bones in place before you start rigging.
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