Sweep features are used to create a taper or transition on objects. It can be used for creating a polished finish, such as on surfaces of doors, tables and chairs, or it can be used to create a smooth transition between different types of materialsSweep features are created by moving a specific 2D cross-section (or face) along a pre-determined path to form a 3D shape or surface. In addition to constructing the cross-section, the sweep approach allows the user to define a 2-D or 3-D guiding curve.
1 On crossing planes, draw a profile and a route.
2 Select Create panel Sweep from the 3D Model tab.
3 Click Profile in the Sweep dialogue box, then select the profile to sweep.
4 Select a 2D sketch, 3D sketch, or geometric edges with the Path selection tool.
A sweep is a tool used to smooth an area of the model. This can be done with standard or circular sweeps. Standard sweeps are typically used to create the appearance of a concave shape such as a bowl or an object with rounded edges such as a sphere or an egg.
The sweep tool can be used to create a uniform pattern of circular motion by pressing the sweep button and moving the mouse in a circle. This is an important tool for creating parts, shells, and sheets of metal.
Using the sweep command, a 2D sub-object or object is swept along an open or closed path to generate a 3D surface or solid. An open-ended item is swept to generate merely a 3D surface, but an object encompassing the region is swept to make a 3D solid or surface.
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