In planar mapping, artists can work with underlying geometry instead of having to deal with complex views. This makes it easier for artists to create and manipulate objects within the scene. Artists can also easily transform their models between different planes. Cylindrical mapping also has its own set of pros and cons as well, such as having to deal with perspective distortion once you go outside the sphere you're working on, making your models and scenes harder to manipulate when they are out of 3D space, and more difficult
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