If you're new to Maya and want to learn how to make a material and assign it to an object, check out this tutorial. To add colour and shading to an item, start with a blank canvas. It's usual to map textures to various material attributes when constructing materials. A 2D or 3D texture can be mapped to your material.
Surface detail is created in Maya using texture maps that are linked to the substance of objects. Materials define an object's basic material, whereas textures add detail. Maya comes with a set of 2D and 3D textures. You can also construct a File texture and connect your own image file to it.
Ambient, directional, point, volume, spot, and area lighting are all options. Each one has its own icon that you may use in your scene to represent it.
From the Create > Lights menu, select the type of light you want to create. By default, the light is added to the center of a scene.
Click to open the Light Editor and click any of the light icons. See Create and group lights in the Light Editor.
Click the light icon on the Rendering shelf.
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In the viewport select the plane in 3D space and right click to Assign Existing Material and choose the desired texture. The Shaded Display is the default setting in Maya. To cycle between the Shaded Display and the Shaded and Textured Display press the 5 or 6 keys, respectively, to view your texture.
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