Texturing is usually considered as the process of constructing or painting the surface or object using digital images, polygons, and UV coordinates that are applied on an object. In contrast, Lighting refers to the process of illuminating a scene with light sources such as lamps, from different angles, in order to create various forms of illumination as well as shadows.

Textures are the final colors that make up the game world. They can vary in complexity from simple particles to highly detailed terrain. In order to create a beautiful and realistic game world, it is important for artists to carefully consider what will make up their textures.

Texturing and lighting is a very important part of 3D game development. It is the process that gives a 3D game its visual appeal. If you are thinking about enrolling in this course, then it might help you boost your career in the gaming industry.

The major difference between texturing and lighting Maya is that texturing uses texture maps to add details and textures to surfaces. Lighting uses lights such as spotlights, emitters, and point lights to create light through light sources.

Some of the skills involved in texturing and lighting a 3D model include:

  • Understanding color theory
  • Understanding light sources
  • Understanding rendering techniques
  • Vertex mapping
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