The use of a point light is ineffective. Arnold simply creates a black screen. I adjusted the intensity to 200, but nothing happens. Light that is directed in a specific direction is effective.

In Arnold, the global illumination is controlled by the Ray Depth parameter. In the Arnold Renderer tab of the Render Setup dialogue, under the Sampling and Ray Depth section, we have Ray Depth, where we can see values for the diffuse, specular, transmission, and volume components of the rendering.

You can choose between a Box, Sphere, Cylinder, or Cone for the light. A little sphere is included in each form to represent the actual light source (provided the Volume Light Direction is set to to Outward or Down Axis). Volume Lights are similar to three-dimensional Area Lights in appearance.

Arnold interior light is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques, to bring light in the scene, it makes the scene sims natural

Recommended Courses

Share With Friend

Have a friend to whom you would want to share this course?

Download LearnVern App

App Preview Image
App QR Code Image
Code Scan or Download the app
Google Play Store
Apple App Store
598K+ Downloads
App Download Section Circle 1
4.57 Avg. Ratings
App Download Section Circle 2
15K+ Reviews
App Download Section Circle 3
  • Learn anywhere on the go
  • Get regular updates about your enrolled or new courses
  • Share content with your friends
  • Evaluate your progress through practice tests
  • No internet connection needed
  • Enroll for the webinar and join at the time of the webinar from anywhere