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The design of a computer network in which numerous clients (remote processors) request and receive services from a centralised server is known as client-server architecture (host computer). Client computers provide an interface that allows a computer user to request server services and view the results returned by the server.

Client-Server Architecture is a distributed system design in which client and server workloads are separated. Clients are those who make requests for services or resources, while the server is the one who provides them. At its end, the server runs many programmes that allow it to share resources with its clients as needed.

The client-server architecture is best suited for applications that require a separation of concerns or abstraction of concerns between the client and the server; it is designed for systems that demand strong interoperability. The client-server architectural style aids programmes in scalability and performance.

Integrity: In a client/server design, server code and data are maintained centrally, resulting in lower maintenance costs and the protection of shared data integrity. Clients maintain their own and independent identities at the same time. Robustness: The server should not assume error-free client code.

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