Non-physical products and money acquired for use in online communities or games are referred to as virtual goods. Digital goods, on the other hand, could encompass a wide range of items such as digital books, music, and movies. By definition, virtual products are intangible.
Software products are commonly referred to as virtual products. Downloadable games, phone apps, software upgrades, virtual gaming tokens, and other such items are examples of this. Concrete products are those that we can physically touch and see in a store.
The virtual store is an online store with items and a form for placing orders. A live text chat may be available, in which the customer communicates with a company representative in real time. Virtual shopping, e-commerce, and chat are all examples of virtual shopping.
For Virtual Reality to create a smooth and engaging experience for the user, frame rate and latency are critical.