The most basic way to create a 3D object is by using primitives (box, sphere, etc.). These objects are created by simply clicking and dragging on screen. They can be scaled, rotated and modified with modifiers (e.g. bevel).

There are six types of materials in Blender: Standard, Glossy, Roughness, Specular, Bump, and Displacement.

Some of the advantages of using Blender for modeling are:

  • It is an open source software which means it has a community of developers who help in adding features and fixing bugs.
  • The interface is easy to use and it is available for Windows, Mac OSX, Linux, BSD etc.
  • The software has a large selection of modeling tools that are not only for professional designers but also for beginners as well.
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Some of the advanced modeling techniques in Blender are:

  • Paint Strokes
  • Texture Painting
  • Subdivision Surface Sculpting

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