The most basic way to create a 3D object is by using primitives (box, sphere, etc.). These objects are created by simply clicking and dragging on screen. They can be scaled, rotated and modified with modifiers (e.g. bevel).
There are six types of materials in Blender: Standard, Glossy, Roughness, Specular, Bump, and Displacement.
Some of the advantages of using Blender for modeling are:
It is an open source software which means it has a community of developers who help in adding features and fixing bugs.
The interface is easy to use and it is available for Windows, Mac OSX, Linux, BSD etc.
The software has a large selection of modeling tools that are not only for professional designers but also for beginners as well.
Some of the advanced modeling techniques in Blender are:
Subdivision Surface Sculpting
Really good course for beginners, I have learnt a lot and I definitely feel confident to continue my Blender journey !
i have 1 year graphic desiner expiriance i most like your lighting and compositing tutorial
ASHISH KANTILAL THANKI
Sir your way of explaining is very very nice. Thank you very much to both your team and teacher. My humble request is that apart from blender, if you add the other software given below, then 100% free software can be used well. People who cannot buy software can learn it very easily. Like Inkscape (Vector Graphic), Gimp (Photo / Image Editing), Audacity (Audio Editing), Kdenlive (Video Editing) if all these courses are added, a complete multimedia course can be completed. I am also in education department. So all these courses are very useful for the teacher. If added, I will share all these courses in my teacher group. So your users will also increase and the teacher will also benefit. Currently I am using all these softwares a lot and really all these softwares are working very well. Thank you very much 🙏🙏🙏🙏👍
Umesh Kumar Pandey
avinash balu khilare
nice tutorial for beginners. it can help to increase knowledge about 3d animation