• shading and materials

FAQs

Choose which face(s) will be coloured using the second material. Click the Plus to create a new slot in the Object Material Slots box, then click the second material in the Available Materials list while this is still active. When you click the Assign button, the second material will show on the faces of the selected object.

Drag and drop an image texture into the lower area of the interface from the shading tab. Click and drag the yellow dot from the new image texture node to the "Principled BSDF" node's yellow dot labelled "Base colour." On the default cube, we can now see the texture.

  • Tab into edit mode after selecting your object.
  • Select the face(s) for the first material in edit mode.
  • In the material tab, click “new material”, or select one from the list, then click “Assign”
  • You can then repeat with other faces: Select, choose a material, click “assign”.

When two shaders are combined, the Mix node is utilised. Mixing can be used for material stacking, with the Factor input attached to a Blend Weight node, for example.

Go to File -> Export -> Cycles for Max Shader (. shader) after selecting an item with the shader you want to export. After that, you can load this shader file into a Cycles Shader Graph material in Max.

Recommended Courses

Share With Friend

Have a friend to whom you would want to share this course?

Download LearnVern App

App Preview Image
App QR Code Image
Code Scan or Download the app
Google Play Store
Apple App Store
598K+ Downloads
App Download Section Circle 1
4.57 Avg. Ratings
App Download Section Circle 2
15K+ Reviews
App Download Section Circle 3
  • Learn anywhere on the go
  • Get regular updates about your enrolled or new courses
  • Share content with your friends
  • Evaluate your progress through practice tests
  • No internet connection needed
  • Enroll for the webinar and join at the time of the webinar from anywhere