• fire and smoke sim comp

FAQs

It's used to make intricate simulations like buildings collapsing and water pouring into a glass, among other things. Blender includes a powerful dynamics engine that can simulate everything from hair, fabric, fluid, and more, in addition to a robust modelling, animation, rigging, and texturing toolkit.

Smoke is created by adding a transparent layer over the fire, then using the smudge tool to create more smoke. The opacity of this layer should be lower than that of the fire. The smudge tool should be set to a low setting so that it creates soft lines and not heavy strokes. Soft lines are better for creating smoke because they look more realistic.

It's open-source and free. Animation, rigging, fluid simulations, UV mapping, and other features are included. Blender files can be exported to a variety of file formats.

To add or remove smoke and fire from a Smoke Domain object, use Smoke Flow objects. Add smoke physics to any mesh object to make it a Smoke Flow object by clicking Smoke under Properties Physics. Then, as the Smoke Type, choose Flow. You should now have a smoke flow source object that is set to default.

Blender 2.71 or newer is required (which added support for volumetric data in Cycles). Make sure the render engine is set to cycles (otherwise, BI won't generate the necessary cycles materials). Choose the object that you wish to spew smoke from. Select Quick Smoke from the Object/Quick Effects menu.

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