The basic types of key frames are:

  • Position Keyframes: These set the position of objects at certain intervals. They are used to animate objects or characters in scenes.
  • Rotation Keyframes: These set how an object rotates over time. They are used to create effects like spinning wheels or animated camera movements.
  • Scale Keyframes: These set how an object's size changes over time. They can be used for things like shrinking an object down or making it grow bigger over time.

Bouncing ball animation is a technique used in film to create the illusion of continuous motion. It is a simple animation that makes it seem as if an object, such as a bouncing ball, is moving continuously.

The bouncing ball animation is a technique used in a number of different fields such as graphic design, user interface design and film. The animation consists of a ball that moves from one side of the screen to the other by bouncing off the edges.

The components of an animated ball are relatively simple. It is a three-dimensional object that can be rotated, scaled and translated in space. The ball is often used as a metaphor for life, as it's round and full of potential.

You can make a bouncing ball animation in Blender by following these steps:

  • Create a cube and place it on the ground
  • Select the cube and press S to scale it down to size of a basketball
  • Select the top face of the cube, then press S to scale it so that it's about 3 times as tall as wide
  • Press A and select Subdivide from the pop-up menu 5)Press A again and select Smooth from this menu. This will smooth out the rough parts of your mesh geometry so that your 3D models are cleaner and easier to animate.

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