Adding particles to a fluid is the process of adding solids to the liquid. This is done by either mixing them in or introducing them at one point in the fluid. Mesh particles are introduced at one point in the fluid and then they diffuse into the liquid.
Go to the Particles tab of the Properties editor and click the little Plus button to add a new particle system to an object. Many Particle Systems can exist in a single object. Each particle system has its own set of parameters.
As a result, when we say "fluid particle" or "fluid element," we're not talking about a single molecule. Rather, we're referring about a little amount of fluid that includes a large number of molecules despite its macroscopic size. The behaviour of any single molecule has no bearing on the properties of such a fluid particle.
Add a new particle system to your item on the particle tab of the properties window. Look for the Textures page in the particle settings and add a new texture there. Returning to the textures panel should bring up particle texture editing, along with a pull-down choice for selecting texture context.
Adding particles to a fluid is the process of adding solids to the liquid. This is done by either mixing them in or introducing them at one point in the fluid. Mesh particles are introduced at one point in the fluid and then they diffuse into the liquid.