FAQs

Rigging is the process of creating an articulated model for a 3D computer animation. It is also the process of preparing a 3D model for animation.

The rigging process can be broken down into three steps:

  • Add an armature
  • Create a mesh
  • Rig the mesh

There are a number of ways to rig an object in Blender. The simplest way is to use the default armature. Another way is to use a bone rig, which is more complicated but lets you have complete control over your rig.

The difference between these two rigs is that while both are skeletons, they differ in usage and purpose. A character rig is used to define the body movements of a 3D model, while an armature rig can be used for animations with or without characters.

Rigging is a process of assembling a 3D model so that it will be able to move in the game engine. Rigging is done by attaching bones to the 3D model and then binding those bones to control objects.

Recommended Courses

Share With Friend

Have a friend to whom you would want to share this course?

Download LearnVern App

App Preview Image
App QR Code Image
Code Scan or Download the app
Google Play Store
Apple App Store
598K+ Downloads
App Download Section Circle 1
4.57 Avg. Ratings
App Download Section Circle 2
15K+ Reviews
App Download Section Circle 3
  • Learn anywhere on the go
  • Get regular updates about your enrolled or new courses
  • Share content with your friends
  • Evaluate your progress through practice tests
  • No internet connection needed
  • Enroll for the webinar and join at the time of the webinar from anywhere