The main components of Lighting & Shading the Fire Animation in Blender are the following:
- The light: it should be placed at a distance from the fire and it should be directional. It can also be spherical or point-like.
- The shader: it is used to control how the fire reacts to light. It can be used to create a variety of different colors, textures, and shapes.
- The emitter: it is used to define where and how quickly the fire will emit particles.
- The geometry: this is what determines the shape of your fire animation.
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