The polygon primitives in Maya are the sphere, cube, cylinder, cone, plane, and torus. Because each face that describes the surface has already been generated for you, you may use polygon primitives to speed up your workflow.
Like NURBS primitives, polygon primitives represent a collection of preset surfaces. These surfaces can help you create simple items faster and get a head start on more intricate shapes.
A polygonal mesh's vertices are kept in a simple array of 3D float points, with each point having a vertex id based on the array's index. This array is used to create both edges and faces.
Maya course explanation is very good. You will get idea on how to use this software properly.
thanku so much for this information of Maya.
sir course to good excellent
but for queries your forurms.com is not opening & refernce image is not given in the file
overall the course to good
It all course was excellent for me as a beginner.
can you please add a course for substance painter and z brush?
beacuse of this all my problems are clear best coach
Akshay Kumar Jena
Best 3D Course. The learning process is outstanding. Nakul sir is my favourite. Thank u sir for this course.
Thanks a lot Sir❤️.
how can we get the scooter refernce images
PRASANTA KUMAR MAHARANA
Best maya modeling training for beginners ever. Thank You so much sir.