Select Bullet > Create Active Rigid Body to make a rigid body. If the current time is the same as the Bullet Solver's start time, you can still adjust the rigid body's initial location and orientation with Maya's Move and Rotate tools after generating an active rigid body.
Human body modeling is a term used to describe the process of creating a digital model of an actual person, usually in the form of a 3D model. The process is often referred to as “body sculpting”. Body modeling is used by artists and designers in many fields including fashion, advertising, sculpture, animation and games.
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J
Joel D'Souza
5
Maya course explanation is very good. You will get idea on how to use this software properly.
V
Vilas Telore
5
nice
T
Talha Chauhan
5
very nice sir 100% Humanity working Thanks
R
Rohith Kumar
5
sir for two wheeler modelling texturing how to apply
P
Pawan Sharma
5
Too easy to learn and easy to understand with best communication.
Y
Yashpal Bhatnagar*
5
Brilliant!!! Given proper understanding of course so help me very much. Thankyou sir
A
Akash Sarkar
5
course is very good.. Thank you sir & Learnvern for this wonderful courses..
V
Vipin Khr
5
thanku so much for this information of Maya.
P
piyush patil
4
sir course to good excellent
but for queries your forurms.com is not opening & refernce image is not given in the file
overall the course to good
S
Siddhi desai
5
It all course was excellent for me as a beginner.
can you please add a course for substance painter and z brush?
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