Polygonal modeling is a technique for modeling objects in 3D computer graphics that uses polygon meshes to represent or approximate their surfaces. Polygonal modeling lends itself well to scanline rendering, making it the preferred method for real-time computer graphics.
A face is a single polygon defined by the region enclosed by three or more vertices and their corresponding edges. A polygon mesh is created when numerous faces are linked together (also referred to as a polyset or a polygonal object)
A polygon is a modeling and rendering primitive in computer graphics. They are defined in a database that contains arrays of vertices (geometrical vertices' coordinates, as well as other polygon qualities like color, shading, and texture), connection information, and materials.
Polygons are three-dimensional points (vertices) and the straight lines that connect them that have three or more sides (edges). The face refers to the polygon's inside section. Polygons are made up of three basic elements: vertices, edges, and faces.
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