Polygonal modeling is a technique for modeling objects in 3D computer graphics that uses polygon meshes to represent or approximate their surfaces. Polygonal modeling lends itself well to scanline rendering, making it the preferred method for real-time computer graphics.
A face is a single polygon defined by the region enclosed by three or more vertices and their corresponding edges. A polygon mesh is created when numerous faces are linked together (also referred to as a polyset or a polygonal object)
A polygon is a modeling and rendering primitive in computer graphics. They are defined in a database that contains arrays of vertices (geometrical vertices' coordinates, as well as other polygon qualities like color, shading, and texture), connection information, and materials.
Polygons are three-dimensional points (vertices) and the straight lines that connect them that have three or more sides (edges). The face refers to the polygon's inside section. Polygons are made up of three basic elements: vertices, edges, and faces.
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Joel D'Souza
5
Maya course explanation is very good. You will get idea on how to use this software properly.
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Mohammad Asif siddiqui
5
Good teaching. Excellent explanation.
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Vilas Telore
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nice
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Talha Chauhan
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very nice sir 100% Humanity working Thanks
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Rohith Kumar
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sir for two wheeler modelling texturing how to apply
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Pawan Sharma
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Too easy to learn and easy to understand with best communication.
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Yashpal Bhatnagar*
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Brilliant!!! Given proper understanding of course so help me very much. Thankyou sir
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Akash Sarkar
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course is very good.. Thank you sir & Learnvern for this wonderful courses..
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Vipin Khr
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thanku so much for this information of Maya.
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piyush patil
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sir course to good excellent
but for queries your forurms.com is not opening & refernce image is not given in the file
overall the course to good
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