To see the Add Colliders to Skeleton Options, go to Bullet > Add Colliders to Skeleton >. Bakes the selected objects into an Alembic cache file, which you can use to move Bullet simulations around a production pipeline.
Bullet objects are seamlessly mapped to Maya objects using the Bullet plug-in. Maya Objects show the controls for the Bullet objects, and the interaction follows the standard Maya dynamics paradigm. Bullet Physics is a free package for collision detection, rigid body dynamics, and soft body dynamics.
Window > Preferences/Settings > Plug-in Manager The Plug-in Manager is launched. Find the bullet.
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