Maya Nucleus technology powers nDynamics, a dynamic simulation framework. A Maya Nucleus system is made up of nCloth, nParticle, nHair, Soft Bodies, and passive collision components, as well as dynamic constraints and a Maya Nucleus solver.
A goal is an object that particles travel towards or follow. Goals can be used to give trailing particles a flowing motion that is difficult to achieve with other animation methods. The trailing particles move as if springs connect them to the destination. Soft bodies are considered particles in the perspective of aims.
Fluids, Soft Bodies, nParticles, and nCloth are examples of dynamic objects that use fields to animate their motion. For example, you can produce whirling motion by connecting a vortex field to emitted nParticles.
nCloth is a quick and stable dynamic cloth solution that simulates a wide range of dynamic polygon surfaces using a system of linked particles. Fabric garments, expanding balloons, shattering surfaces, and deformable objects, for example, are all surfaces that nCloth can replicate.
You can use Maya to generate 3D materials for cinema, television, and video games. Creating 3D models, character rigging, animation, dynamics, painting, lighting, and rendering are all common examples of this type of artwork.
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